Format fixing
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include/Buffer/Buffer.h |
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include/Buffer/DepthBuffer.h |
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include/Buffer/DualBuffer.h |
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include/Buffer/ImageBuffer.h |
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include/Camera.h |
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include/Context.h |
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include/Device.h |
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include/Instance.h |
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include/Mesh.h |
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include/Model.h |
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include/Pipeline.h |
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include/RNG.h |
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include/RenderGraph.h |
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include/RenderPass.h |
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include/Scene.h |
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include/Texture.h |
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include/Vertex.h |
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include/VulkanBoilerplate.h |
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include/VulkanRenderer.h |
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include/VulkanWindow.h |
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include/vkbpSwapChain.h |
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shaders/EarlyZ.vert |
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shaders/FragmentShader.frag |
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shaders/VertexShader.vert |
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src/Buffer/Buffer.cpp |
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src/Buffer/DepthBuffer.cpp |
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src/Buffer/DualBuffer.cpp |
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src/Buffer/ImageBuffer.cpp |
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src/Camera.cpp |
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src/Context.cpp |
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src/Device.cpp |
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src/Instance.cpp |
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src/Mesh.cpp |
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src/Model.cpp |
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src/Pipeline.cpp |
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src/RenderGraph.cpp |
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src/RenderPass.cpp |
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src/Texture.cpp |
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src/Vertex.cpp |
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src/VulkanBoilerplate.cpp |
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src/VulkanRenderer.cpp |
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src/VulkanWindow.cpp |
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src/main.cpp |
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src/vkbpSwapChain.cpp |
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