on 22 Aug
512f684
Add .gitattributes and .gitignore.
on 3 Oct 2022
f4da5a6
Started documentation process. Changed include paths to use environment variables
on 18 Mar 2022
d5141fe
Final commiit squash. Pending further documentation before submission.
on 31 Jan 2022
ce92b6f
Changed to static lib. Compute pipeline work pending
on 21 Jan 2022
1bd726e
Compute pipeline fully implemented. Compute index storage buffer functional.
on 11 Jan 2022
9510c71
Fixed order of destruction. The renderer can go out of scope without throwing an exception.
on 11 Jan 2022
014c2b6
Added missing : after private specifier
af60dc4
clang format changes, removing unused variables and changing file names. Moved version struct to contect header
on 11 Jan 2022
da39f0b
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
on 10 Dec 2021
8ef193a
Model loading refactor postponed, implementation of compute pipeline ready
on 9 Dec 2021
ef09885
loading refactor in progress
on 19 Nov 2021
d31b1d9
1k lights, memcpy fails situationally
on 5 Oct 2021
1e56d86
Formatting comb-over; .clang-format not to my liking yet
on 5 Oct 2021
4649108
depth bug fixed; synchronisation updated; subpasses transition depth buffer properly now
on 3 Oct 2021
5aa7139
Swapchain recreation+resizing; refactoring buffers
on 24 Sep 2021
80fb89e
Delete HPSCAN_20210923125311943_2021-09-23_125452255.pdf
on 23 Sep 2021
31243af
Added _bad_ model loading. To be refactored immediately.
on 22 Sep 2021
6a1e7a2
Added stdafx to all files, maybe add the python script used to automate server side in future
1b011fd
adding pch to speed up compilation
on 22 Sep 2021
716813f
Removed more unused code. Change map subscript[] access due to oversight; [] makes new element if none found. Using .at() and.emplace() to be specifric.
on 22 Sep 2021
36b7823
Removed unused code and files
on 22 Sep 2021
3813f7f
Enabled more warnings, fixed new warnings.
on 20 Sep 2021
68a7d2a
Added card assets. Refactoring to use vectors
on 19 Sep 2021
a8dee4a
Basic UI and game class, assert Tk() called once