Final commiit squash. Pending further documentation before submission.
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Forward Plus Renderer.vcxproj |
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Forward Plus Renderer.vcxproj.filters |
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cpp.hint 0 → 100644 |
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include/Buffer/Buffer.h |
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include/Buffer/DepthBuffer.h |
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include/Camera.h |
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include/ConstrainedMap.h |
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include/Context.h |
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include/Device.h |
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include/InputHandler.h |
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include/Light.h |
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include/Material.h 100644 → 0 |
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include/Model.h |
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include/Pipeline.h |
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include/RNG.h 100644 → 0 |
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include/RenderGraph.h |
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include/Scene.cpp |
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include/Scene.h |
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include/ShaderObjects.h 0 → 100644 |
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include/SwapChain.h |
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include/Texture.h |
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include/Vertex.h |
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include/VulkanRenderer.h |
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include/stdafx.h |
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shaders/FragmentShader.frag |
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shaders/FragmentShader.spv |
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Not supported
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shaders/LightComputeShader.comp |
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shaders/LightComputeShader.spv |
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Not supported
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src/Buffer/Buffer.cpp |
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src/Buffer/DepthBuffer.cpp |
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src/Camera.cpp |
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src/Context.cpp |
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src/Device.cpp |
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src/IO.cpp |
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src/InputHandler.cpp |
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src/Light.cpp |
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src/Mesh.cpp |
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src/Model.cpp |
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src/ModelLoading.cpp |
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src/Pipeline.cpp |
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src/RenderPass.cpp |
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src/SwapChain.cpp |
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src/Texture.cpp |
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src/VulkanRenderer.cpp |
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src/VulkanWindow.cpp |
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