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ForwardPlusRenderer / include / stdafx.h
#pragma once
#define GLFW_INCLUDE_VULKAN
#define VULKAN_HPP_NO_EXCEPTIONS
#define GLM_FORCE_ZERO_TO_ONE
#define FPR_NOEXCEPT

#include <vulkan/vulkan.hpp>
#include <GLFW/glfw3.h>
#include <optional/optional.hpp>
#include <algorithm>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/material.h>
#include <assimp/pbrmaterial.h>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

#include <iostream>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <tuple>
#include <unordered_map>
#include <vector>
#include <any>
#include <optional>
#include <fstream>