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  <div class="headertitle"><div class="title">Camera.cpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#include &lt;stdafx.h&gt;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="preprocessor">#include &quot;Camera.h&quot;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="preprocessor">#include &quot;Context.h&quot;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="keyword">namespace </span>fpr</div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span>{</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span>Camera::Camera(glm::vec3 position, glm::quat rotation, <span class="keywordtype">float</span> FOV, <span class="keywordtype">float</span> near, <span class="keywordtype">float</span> far):</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span>    m_position(position), m_rotation(rotation), m_FOV(FOV), m_near(near), m_far(far)</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span>{</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span>  <span class="keyword">auto</span>&amp; extent       = fpr::Context::Get().GetSwapChain()-&gt;GetCurrentExtent();</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span>  <span class="keywordtype">float</span> aspect_ratio = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>((float)extent.width / (<span class="keywordtype">float</span>)extent.height);</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span>  m_projection_matrix = glm::perspective(glm::radians(FOV), aspect_ratio, near, far);</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span>  m_projection_matrix[1][1] *= -1.f; <span class="comment">//INVERTED: Vulkan has inverted Y. </span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span>  <span class="comment">//One solution is to invert viewport. Instead, I invert the projection matrix as this requires less overhead.</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span>  m_view_matrix       = glm::transpose(glm::toMat4(rotation)) * glm::translate(glm::mat4(1.0f), -position);</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>}</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span><span class="keywordtype">void</span> Camera::Update()</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>{</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>  m_view_matrix = glm::transpose(glm::toMat4(m_rotation)) * glm::translate(glm::mat4(1.0f), -m_position);</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>}</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span><span class="keywordtype">void</span> Camera::SetPosition(glm::vec3 new_pos)</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>{</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span>  m_position = new_pos;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>}</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span><span class="keywordtype">void</span> Camera::SetRotation(<span class="keywordtype">float</span> amount, glm::vec3 axis_rot)</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>{</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span>  m_rotation = glm::angleAxis(amount, axis_rot);</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>}</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span> </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span><span class="keywordtype">void</span> Camera::MoveX(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>{</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>  m_position += m_rotation * fpr::Context::RIGHT_VECTOR * value * m_movement_speed;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>}</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span><span class="keywordtype">void</span> Camera::MoveY(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>{</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>  m_position += m_rotation * fpr::Context::UP_VECTOR * value * m_movement_speed;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>}</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span><span class="keywordtype">void</span> Camera::MoveZ(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span>{</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>  m_position += m_rotation * fpr::Context::FORWARD_VECTOR * value * m_movement_speed;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>}</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span><span class="keywordtype">void</span> Camera::RotateX(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>{</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>  value *= m_rotation_speed;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>  glm::quat new_rotation{};</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>  new_rotation.x = sin(value / 2.0f);</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>  new_rotation.y = 0.0f;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span>  new_rotation.z = 0.0f;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>  new_rotation.w = std::cos(value / 2.0f);</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>  m_rotation *= new_rotation;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>}</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span><span class="keywordtype">void</span> Camera::RotateY(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>{</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>  value *= m_rotation_speed;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>  glm::quat new_rotation{};</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span>  new_rotation.x = 0;</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>  new_rotation.y = sin(value / 2.0f);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>  new_rotation.z = 0;</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>  new_rotation.w = std::cos(value / 2.0f);</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>  m_rotation     = new_rotation * m_rotation;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>}</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span><span class="keywordtype">void</span> Camera::RotateZ(<span class="keywordtype">float</span> value)</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span>{</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>  value *= m_rotation_speed;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span>  glm::quat new_rotation{};</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>  new_rotation.x = 0.0f;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>  new_rotation.y = 0.0f;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>  new_rotation.z = sin(value / 2.0f);</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>  new_rotation.w = std::cos(value / 2.0f);</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>  m_rotation *= new_rotation;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span>}</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span><span class="keyword">const</span> glm::mat4 Camera::GetViewMatrix()<span class="keyword"> const</span></div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span><span class="keyword"></span>{</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>  <span class="keywordflow">return</span> m_view_matrix;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>}</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span><span class="keyword">const</span> glm::mat4 Camera::GetProjectionMatrix()<span class="keyword"> const</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span><span class="keyword"></span>{</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>  <span class="keywordflow">return</span> m_projection_matrix;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span>}</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span> </div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span><span class="keyword">const</span> glm::vec3 Camera::GetPosition()<span class="keyword"> const</span></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span><span class="keyword"></span>{</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>  <span class="keywordflow">return</span> m_position;</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>}</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span> </div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>} <span class="comment">// namespace fpr</span></div>
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