Newer
Older
ForwardPlusRenderer / Docs / html / _pipeline_8cpp_source.html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
	<head>
		<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
		<meta http-equiv="X-UA-Compatible" content="IE=9"/>
		<meta name="generator" content="Doxygen 1.9.5"/>
		<meta name="viewport" content="width=device-width, initial-scale=1"/>
		<title>Final Year Project: D:/Users/mbuzelis/source/repos/ForwardPlusRenderer/src/Pipeline.cpp Source File</title>
		<link href="tabs.css" rel="stylesheet" type="text/css"/>
		<script type="text/javascript" src="jquery.js"></script>
		<script type="text/javascript" src="dynsections.js"></script>
		<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
		<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
		<link href="doxygen.css" rel="stylesheet" type="text/css" />
		<link href="custom_dark_theme.css" rel="stylesheet" type="text/css"/>
<link href="custom.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
	<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
		<div id="titlearea">
			<table cellspacing="0" cellpadding="0">
				<tbody>
					<tr style="height: 56px;">
						<td id="projectalign" style="padding-left: 0.5em;">
							<div id="projectname">Final Year Project
							</div>
						</td>
					</tr>
				</tbody>
			</table>
		</div>
		<!-- end header part --><!-- Generated by Doxygen 1.9.5 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(document).ready(function(){initNavTree('_pipeline_8cpp_source.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>

<div class="header">
  <div class="headertitle"><div class="title">Pipeline.cpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno">    1</span><span class="preprocessor">#include &lt;stdafx.h&gt;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno">    2</span><span class="preprocessor">#include &quot;Pipeline.h&quot;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno">    3</span><span class="preprocessor">#include &quot;Context.h&quot;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno">    4</span><span class="preprocessor">#include &quot;Device.h&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno">    5</span><span class="preprocessor">#include &quot;RenderGraph.h&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno">    6</span><span class="preprocessor">#include &quot;Vertex.h&quot;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno">    7</span><span class="preprocessor">#include &quot;IO.h&quot;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno">    8</span><span class="preprocessor">#include &quot;SwapChain.h&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno">    9</span> </div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno">   10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno">   11</span><span class="preprocessor">#define FRAGMENT_SHADER_PATH &quot;Shaders/FragmentShader.spv&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno">   12</span><span class="preprocessor">#define VERTEX_SHADER_PATH &quot;Shaders/VertexShader.spv&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno">   13</span><span class="preprocessor">#define DEPTH_SHADER_PATH &quot;Shaders/EarlyZ.spv&quot;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno">   14</span><span class="preprocessor">#define COMPUTE_SHADER_PATH &quot;Shaders/LightComputeShader.spv&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno">   15</span> </div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno">   16</span><span class="keyword">namespace </span>fpr</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno">   17</span>{</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno">   18</span>PipelineOptions Pipeline::GetDefaultGraphicsPipeline()</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno">   19</span>{</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno">   20</span>  <span class="comment">//The default graphics pipeline for the renderer. Has no significant options eenabled, most are default.</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno">   21</span>  PipelineOptions options;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno">   22</span>  <span class="keyword">auto</span>&amp;           context         = fpr::Context::Get();</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno">   23</span>  <span class="keyword">auto</span>            vertex_shader   = fpr::ReadFile(VERTEX_SHADER_PATH);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno">   24</span>  <span class="keyword">auto</span>            fragment_shader = fpr::ReadFile(FRAGMENT_SHADER_PATH);</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno">   25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno">   26</span>  <span class="comment">//This pipeline handles simple vertex transformation and fragment shading.</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno">   27</span>  vk::ShaderModule vertex_shader_module   = CreateShaderModule(vertex_shader);</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno">   28</span>  vk::ShaderModule fragment_shader_module = CreateShaderModule(fragment_shader);</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno">   29</span> </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno">   30</span>  options.modules = { { vertex_shader_module, vk::ShaderStageFlagBits::eVertex },</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno">   31</span>                      { fragment_shader_module, vk::ShaderStageFlagBits::eFragment } };</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno">   32</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno">   33</span>  vk::PipelineInputAssemblyStateCreateInfo input_assembly_create_info;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno">   34</span>  input_assembly_create_info.topology               = vk::PrimitiveTopology::eTriangleList;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno">   35</span>  input_assembly_create_info.primitiveRestartEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno">   36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno">   37</span>  vk::PushConstantRange push_constant_range;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno">   38</span>  push_constant_range.stageFlags = vk::ShaderStageFlagBits::eFragment;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno">   39</span>  push_constant_range.offset     = 0;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno">   40</span>  push_constant_range.size       = <span class="keyword">sizeof</span>(ViewportConstants);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno">   41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno">   42</span>  options.push_constant_ranges.push_back(push_constant_range);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno">   43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno">   44</span>  vk::PipelineRasterizationStateCreateInfo rasterizer_create_info{};</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno">   45</span>  rasterizer_create_info.depthClampEnable        = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno">   46</span>  rasterizer_create_info.rasterizerDiscardEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno">   47</span>  rasterizer_create_info.polygonMode             = vk::PolygonMode::eFill;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno">   48</span>  rasterizer_create_info.lineWidth               = 1.0f;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno">   49</span>  rasterizer_create_info.cullMode                = vk::CullModeFlagBits::eBack;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno">   50</span>  rasterizer_create_info.frontFace               = vk::FrontFace::eCounterClockwise;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno">   51</span>  rasterizer_create_info.depthBiasEnable         = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno">   52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno">   53</span>  vk::PipelineMultisampleStateCreateInfo multisample_create_info{};</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno">   54</span>  multisample_create_info.sampleShadingEnable  = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno">   55</span>  multisample_create_info.rasterizationSamples = vk::SampleCountFlagBits::e1;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno">   56</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno">   57</span>  vk::PipelineColorBlendAttachmentState blend_attach_state{};</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno">   58</span>  blend_attach_state.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno">   59</span>      vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno">   60</span>  blend_attach_state.alphaBlendOp = vk::BlendOp::eAdd;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno">   61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno">   62</span>  <span class="comment">//Buffers to use in the shaders specified in the shader modules above.</span></div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno">   63</span>  std::vector&lt;vk::DescriptorSetLayout&gt; layouts = { context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Camera&quot;</span>),</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno">   64</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Model&quot;</span>),</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno">   65</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Sampler&quot;</span>),</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno">   66</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;PointLight&quot;</span>) };</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno">   67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno">   68</span>  std::vector&lt;vk::DynamicState&gt; dynamic_states = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno">   69</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno">   70</span>  vk::PipelineDepthStencilStateCreateInfo depth_stencil_ceate_info{};</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno">   71</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno">   72</span>  depth_stencil_ceate_info.depthTestEnable       = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno">   73</span>  depth_stencil_ceate_info.depthWriteEnable      = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno">   74</span>  depth_stencil_ceate_info.depthCompareOp        = vk::CompareOp::eLessOrEqual;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno">   75</span>  depth_stencil_ceate_info.depthBoundsTestEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno">   76</span>  depth_stencil_ceate_info.stencilTestEnable     = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno">   77</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno">   78</span>  options.input_assembly      = input_assembly_create_info;</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno">   79</span>  options.rasterizer          = rasterizer_create_info;</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno">   80</span>  options.multisample         = multisample_create_info;</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno">   81</span>  options.blend_attach_states = { blend_attach_state };</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno">   82</span>  options.depth_stencil       = depth_stencil_ceate_info;</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno">   83</span>  options.layouts             = layouts;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno">   84</span>  options.render_pass         = context.m_render_graph-&gt;RenderPasses.Get(<span class="stringliteral">&quot;Default&quot;</span>)-&gt;GetvkRenderPass();</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno">   85</span>  options.dynamic_states      = dynamic_states;</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno">   86</span>  options.flags               = vk::PipelineCreateFlagBits::eAllowDerivatives;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno">   87</span> </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno">   88</span>  <span class="keywordflow">return</span> options;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno">   89</span>}</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno">   90</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno">   91</span>PipelineOptions Pipeline::GetDepthPassPipeline()</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno">   92</span>{</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno">   93</span>  PipelineOptions options;</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno">   94</span>  <span class="keyword">auto</span>&amp;           context        = fpr::Context::Get();</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno">   95</span>  <span class="keyword">auto</span>            early_z_shader = fpr::ReadFile(DEPTH_SHADER_PATH);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno">   96</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno">   97</span>  <span class="comment">//This pipeline is a depth-prepass, only vertex shader required,</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno">   98</span>  vk::ShaderModule early_z_module = CreateShaderModule(early_z_shader);</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno">   99</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno">  100</span>  options.modules = { { early_z_module, vk::ShaderStageFlagBits::eVertex } };</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno">  101</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno">  102</span>  vk::PipelineInputAssemblyStateCreateInfo input_assembly_create_info;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno">  103</span>  input_assembly_create_info.topology               = vk::PrimitiveTopology::eTriangleList;</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno">  104</span>  input_assembly_create_info.primitiveRestartEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno">  105</span> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno">  106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno">  107</span>  vk::PipelineRasterizationStateCreateInfo rasterizer_create_info{};</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno">  108</span>  rasterizer_create_info.depthClampEnable        = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno">  109</span>  rasterizer_create_info.rasterizerDiscardEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno">  110</span>  rasterizer_create_info.polygonMode             = vk::PolygonMode::eFill;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno">  111</span>  rasterizer_create_info.lineWidth               = 1.0f;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno">  112</span>  rasterizer_create_info.cullMode                = vk::CullModeFlagBits::eBack;</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno">  113</span>  rasterizer_create_info.frontFace               = vk::FrontFace::eCounterClockwise;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno">  114</span>  rasterizer_create_info.depthBiasEnable         = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno">  115</span> </div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno">  116</span>  vk::PipelineMultisampleStateCreateInfo multisample_create_info{};</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno">  117</span>  multisample_create_info.sampleShadingEnable  = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno">  118</span>  multisample_create_info.rasterizationSamples = vk::SampleCountFlagBits::e1;</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno">  119</span> </div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno">  120</span>  vk::PipelineColorBlendAttachmentState blend_attach_state{};</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno">  121</span>  blend_attach_state.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno">  122</span>      vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno">  123</span> </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno">  124</span>  <span class="comment">//No texture data needed for the depth prepass.</span></div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno">  125</span>  std::vector&lt;vk::DescriptorSetLayout&gt; layouts = { context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Camera&quot;</span>),</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno">  126</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Model&quot;</span>)</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno">  127</span>                                                   };</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno">  128</span> </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno">  129</span>  vk::PipelineDepthStencilStateCreateInfo depth_stencil_ceate_info{};</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno">  130</span> </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno">  131</span>  depth_stencil_ceate_info.depthTestEnable       = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno">  132</span>  depth_stencil_ceate_info.depthWriteEnable      = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno">  133</span>  depth_stencil_ceate_info.depthCompareOp        = vk::CompareOp::eLess;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno">  134</span>  depth_stencil_ceate_info.depthBoundsTestEnable = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno">  135</span>  depth_stencil_ceate_info.stencilTestEnable     = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno">  136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno">  137</span>  std::vector&lt;vk::DynamicState&gt; dynamic_states = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno">  138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno">  139</span>  options.input_assembly      = input_assembly_create_info;</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno">  140</span>  options.rasterizer          = rasterizer_create_info;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno">  141</span>  options.multisample         = multisample_create_info;</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno">  142</span>  options.blend_attach_states = { blend_attach_state };</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno">  143</span>  options.depth_stencil       = depth_stencil_ceate_info;</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno">  144</span>  options.layouts             = layouts;</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno">  145</span>  options.render_pass         = context.m_render_graph-&gt;RenderPasses.Get(<span class="stringliteral">&quot;EarlyZ&quot;</span>)-&gt;GetvkRenderPass();</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno">  146</span>  options.flags               = vk::PipelineCreateFlagBits::eDerivative;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno">  147</span>  options.dynamic_states      = dynamic_states;</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno">  148</span> </div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno">  149</span>  <span class="keywordflow">return</span> options;</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno">  150</span>}</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno">  151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno">  152</span>PipelineOptions Pipeline::GetLightCullingPipeline()</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno">  153</span>{</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno">  154</span>  <span class="keyword">auto</span>&amp;           context = fpr::Context::Get();</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno">  155</span>  PipelineOptions options;</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno">  156</span> </div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno">  157</span>  <span class="keyword">auto</span> compute_shader = fpr::ReadFile(COMPUTE_SHADER_PATH);</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno">  158</span>  vk::ShaderModule compute_shader_module = CreateShaderModule(compute_shader);</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno">  159</span> </div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno">  160</span>  vk::PushConstantRange push_constant_range;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno">  161</span>  push_constant_range.stageFlags = vk::ShaderStageFlagBits::eCompute;</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno">  162</span>  push_constant_range.offset     = 0;</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno">  163</span>  push_constant_range.size       = <span class="keyword">sizeof</span>(ViewportConstants);</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno">  164</span> </div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno">  165</span>  options.push_constant_ranges.push_back(push_constant_range);</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno">  166</span>  options.modules = { { compute_shader_module, vk::ShaderStageFlagBits::eCompute } };</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno">  167</span> </div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno">  168</span> </div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno">  169</span>  std::vector&lt;vk::DescriptorSetLayout&gt; layouts = { context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;Camera&quot;</span>),</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno">  170</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;PointLight&quot;</span>),</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno">  171</span>                                                   context.m_render_graph-&gt;DescriptorSetLayouts.Get(<span class="stringliteral">&quot;DepthSampler&quot;</span>) };</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno">  172</span> </div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno">  173</span>  options.layouts = layouts;</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno">  174</span> </div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno">  175</span>  <span class="keywordflow">return</span> options;</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno">  176</span>}</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno">  177</span> </div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno">  178</span>Pipeline::Pipeline(<span class="keyword">const</span> PipelineOptions&amp; options, Pipeline* parent, EPipelineType type)</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno">  179</span>{</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno">  180</span>  <span class="keyword">auto</span>&amp; context = fpr::Context::Get();</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno">  181</span> </div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno">  182</span>  vk::PipelineLayoutCreateInfo layout_info;</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno">  183</span>  layout_info.setSetLayouts(options.layouts);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno">  184</span>  layout_info.setPushConstantRanges(options.push_constant_ranges);</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno">  185</span> </div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno">  186</span>  <span class="keyword">auto</span> [layout_result, layout] = context.GetDevice()-&gt;GetLogicalDeviceHandle().createPipelineLayoutUnique(layout_info);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno">  187</span> </div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno">  188</span>  assert(layout_result == vk::Result::eSuccess);</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno">  189</span>  m_layout = std::move(layout);</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno">  190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno">  191</span> </div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno">  192</span>  std::vector&lt;vk::PipelineShaderStageCreateInfo&gt; shader_stages;</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno">  193</span>  <span class="keywordflow">for</span>(<span class="keyword">const</span> <span class="keyword">auto</span>&amp; module : options.modules)</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno">  194</span>  {</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno">  195</span>    vk::PipelineShaderStageCreateInfo shader_stage;</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno">  196</span>    <span class="keyword">const</span> <span class="keyword">auto</span>&amp; [shader_module, stage] = module;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno">  197</span>    shader_stage.stage                 = stage;</div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno">  198</span>    shader_stage.module                = shader_module;</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno">  199</span>    shader_stage.pName                 = <span class="stringliteral">&quot;main&quot;</span>;</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno">  200</span>    shader_stages.push_back(shader_stage);</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno">  201</span>  }</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno">  202</span> </div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno">  203</span> </div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno">  204</span>  m_options = options;</div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno">  205</span> </div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno">  206</span> </div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno">  207</span>  vk::PipelineCacheCreateInfo cache_info;</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno">  208</span>  <span class="keyword">auto</span> [cache_result, cache] = context.GetDevice()-&gt;GetLogicalDeviceHandle().createPipelineCacheUnique(cache_info);</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno">  209</span>  assert(cache_result == vk::Result::eSuccess);</div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno">  210</span>  m_cache = std::move(cache);</div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno">  211</span> </div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno">  212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno">  213</span>  <span class="comment">//Based on the given pipeline, construct it based on its options.</span></div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno">  214</span>  <span class="keywordflow">switch</span>(type)</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno">  215</span>  {</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno">  216</span>    <span class="keywordflow">case</span> EPipelineType::EPT_Graphics:</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno">  217</span>    {</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno">  218</span>      vk::GraphicsPipelineCreateInfo create_info;</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno">  219</span>      <span class="keywordflow">if</span>(parent != <span class="keyword">nullptr</span>)</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno">  220</span>      {</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno">  221</span>        m_parent = parent;</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno">  222</span>        create_info.setBasePipelineHandle(*m_parent-&gt;m_pipeline);</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno">  223</span>      }</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno">  224</span>      create_info.setFlags(options.flags);</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno">  225</span>      <span class="keyword">auto</span> [vertex_binding_desc, vertex_attr_desc] = Vertex::MakeVertexInputStateData();</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno">  226</span>      vk::PipelineVertexInputStateCreateInfo vertex_input_create_info{};</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno">  227</span> </div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno">  228</span>      vertex_input_create_info.vertexBindingDescriptionCount   = (uint32_t)vertex_binding_desc.size();</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno">  229</span>      vertex_input_create_info.pVertexBindingDescriptions      = vertex_binding_desc.data();</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno">  230</span>      vertex_input_create_info.vertexAttributeDescriptionCount = (uint32_t)vertex_attr_desc.size();</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno">  231</span>      vertex_input_create_info.pVertexAttributeDescriptions    = vertex_attr_desc.data();</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno">  232</span> </div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno">  233</span>      vk::PipelineColorBlendStateCreateInfo blend_state_create_info{};</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno">  234</span> </div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno">  235</span>      blend_state_create_info.setAttachments(options.blend_attach_states);</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno">  236</span> </div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno">  237</span>      vk::PipelineViewportStateCreateInfo viewport_state_create_info{};</div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno">  238</span>      viewport_state_create_info.scissorCount  = 1;</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno">  239</span>      viewport_state_create_info.viewportCount = 1;</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno">  240</span> </div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno">  241</span>      vk::PipelineDynamicStateCreateInfo dynamic_state_info;</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno">  242</span>      dynamic_state_info.setDynamicStates(options.dynamic_states);</div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno">  243</span> </div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno">  244</span> </div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno">  245</span>      create_info.setLayout(*m_layout);</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno">  246</span>      create_info.setPColorBlendState(&amp;blend_state_create_info);</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno">  247</span>      create_info.setPDepthStencilState(&amp;options.depth_stencil);</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno">  248</span>      create_info.setPDynamicState(&amp;dynamic_state_info);</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno">  249</span>      create_info.setPInputAssemblyState(&amp;options.input_assembly);</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno">  250</span>      create_info.setPMultisampleState(&amp;options.multisample);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno">  251</span>      create_info.setPRasterizationState(&amp;options.rasterizer);</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno">  252</span>      create_info.setPVertexInputState(&amp;vertex_input_create_info);</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno">  253</span>      create_info.setPViewportState(&amp;viewport_state_create_info);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno">  254</span>      create_info.setRenderPass(options.render_pass);</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno">  255</span>      create_info.setStages(shader_stages);</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno">  256</span>      create_info.setSubpass(options.subpass);</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno">  257</span>      create_info.basePipelineIndex = -1;</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno">  258</span> </div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno">  259</span> </div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno">  260</span>      <span class="keyword">auto</span> [pipeline_result, pipeline] =</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno">  261</span>          context.GetDevice()-&gt;GetLogicalDeviceHandle().createGraphicsPipelineUnique(*m_cache, create_info);</div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno">  262</span>      m_pipeline = std::move(pipeline);</div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno">  263</span>      <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno">  264</span>    }</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno">  265</span> </div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno">  266</span>    <span class="keywordflow">case</span> EPipelineType::EPT_Compute:</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno">  267</span>    {</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno">  268</span>      <span class="comment">//Compute pipelines don&#39;t concern themselves with a viewport or rasterisation and so on.</span></div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno">  269</span>      vk::ComputePipelineCreateInfo create_info{};</div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno">  270</span>      create_info.setLayout(*m_layout).setStage(shader_stages[0]);</div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno">  271</span>      <span class="keyword">auto</span> [pipeline_result, pipeline] =</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno">  272</span>          context.GetDevice()-&gt;GetLogicalDeviceHandle().createComputePipelineUnique(*m_cache, create_info);</div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno">  273</span>      m_pipeline = std::move(pipeline);</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno">  274</span>      <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno">  275</span>    }</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno">  276</span>  }</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno">  277</span> </div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno">  278</span>  <span class="comment">//Shader modules are no longer needed, they have been loaded in already.</span></div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno">  279</span>  <span class="keywordflow">for</span>(<span class="keyword">auto</span>&amp; shader : shader_stages) context.GetDevice()-&gt;GetLogicalDeviceHandle().destroyShaderModule(shader.module);</div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno">  280</span>}</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno">  281</span> </div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno">  282</span>vk::Pipeline&amp; Pipeline::GetPipeline()</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno">  283</span>{</div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno">  284</span>  <span class="keywordflow">return</span> m_pipeline.get();</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno">  285</span>}</div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno">  286</span> </div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno">  287</span>vk::PipelineLayout&amp; Pipeline::GetLayout()</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno">  288</span>{</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno">  289</span>  <span class="keywordflow">return</span> m_layout.get();</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno">  290</span>}</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno">  291</span> </div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno">  292</span>vk::ShaderModule CreateShaderModule(<span class="keyword">const</span> std::vector&lt;char&gt;&amp; shader)</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno">  293</span>{</div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno">  294</span>  assert((<span class="stringliteral">&quot;Shader malformed!&quot;</span>, shader.size() % <span class="keyword">sizeof</span>(uint32_t) == 0));</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno">  295</span> </div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno">  296</span>  vk::ShaderModuleCreateInfo shader_create_info{};</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno">  297</span>  shader_create_info.codeSize = shader.size();</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno">  298</span>  shader_create_info.pCode    = <span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span>uint32_t*<span class="keyword">&gt;</span>(shader.data());</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno">  299</span> </div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno">  300</span>  <span class="keyword">auto</span> [result_signal, shader_module] =</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno">  301</span>      fpr::Context::Get().GetDevice()-&gt;GetLogicalDeviceHandle().createShaderModule(shader_create_info);</div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno">  302</span> </div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno">  303</span>  assert((<span class="stringliteral">&quot;Shader module creation failed&quot;</span>, result_signal == vk::Result::eSuccess));</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno">  304</span>  <span class="keywordflow">return</span> shader_module;</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno">  305</span>}</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno">  306</span>} <span class="comment">// namespace fpr</span></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
		<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
			<ul>
				<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><b>Pipeline.cpp</b></li>
				<li class="footer">
					Generated on Mon Oct 3 2022 13:44:05 for Final Year Project by <a href="http://www.doxygen.org/index.html">
					<img class="footer" src="doxygen.png" alt="doxygen"
                     onerror="this.onerror=null;this.src='doxygen.svg';"/></a> 1.9.5.
					Dark theme by <a href="http://majerle.eu" target="_new">Tilen Majerle</a>. All rights reserved.
				</li>
			</ul>
		</div>
		<script src="custom.js"></script>
	</body>
</html>