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&#160;

<h3><a id="index_m" name="index_m"></a>- m -</h3><ul>
<li>m_albedo&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a42fbade4a713388760cbd08ae7569f6e">fpr::Mesh</a></li>
<li>m_alignment&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a0948d795cd3a84c7290bbbe1db071bce">fpr::Buffer</a></li>
<li>m_buffer&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a15cc0c1d535e6b8517b98119dbee81e8">fpr::Buffer</a></li>
<li>m_buffer_info&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#ad77ef431dbb9d3ba1ab3dea71e93535b">fpr::Buffer</a></li>
<li>m_buffer_size&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a52305babb43406486a66eb5a541df908">fpr::Buffer</a></li>
<li>m_cache&#160;:&#160;<a class="el" href="classfpr_1_1_pipeline.html#a96f10278a0f90e268a49d5d5c8df1aae">fpr::Pipeline</a></li>
<li>m_camera_input_handler&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#ae917e38024bb98bde40e9d1242906dfa">fpr::Context</a></li>
<li>m_channels_used&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#af2e074328e90382ef8dbb493bc704978">fpr::Texture</a></li>
<li>m_clear_values&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a8cfaa0b805756e29d198636daadb0b66">fpr::SwapChain</a></li>
<li>m_color&#160;:&#160;<a class="el" href="classfpr_1_1_point_light.html#aba0c64d370a4de015a2d90c3b6d98eb6">fpr::PointLight</a></li>
<li>m_command_buffers&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a73c882960458a7683aab87e5fe3d1f99">fpr::SwapChain</a></li>
<li>m_command_pool&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a5dfba28c93188376146d26030609e414">fpr::Context</a></li>
<li>m_compute_comand_pool&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a279228c28370f08aa0b844fb8ce49cd7">fpr::Context</a></li>
<li>m_compute_command_buffers&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#aa8adaee5505af70b59a49c64cd59f608">fpr::SwapChain</a></li>
<li>m_compute_queue&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#a80b445f04941b2527fc6f46720055d73">fpr::Device</a></li>
<li>m_compute_queue_index&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#ab298b6a2628d7aed6aa44f7e5edfd88b">fpr::Device</a></li>
<li>m_compute_semaphores&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#ad0b6fb11b57cc06c95766f1ca8f22714">fpr::SwapChain</a></li>
<li>m_current_frame&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#ae7085f1ee4e056dae3f5d3fe91679160">fpr::SwapChain</a></li>
<li>m_depth_buffer&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#abd751f417c4e85c9a164f6af09deceb8">fpr::SwapChain</a></li>
<li>m_depth_buffer_memory&#160;:&#160;<a class="el" href="classfpr_1_1_depth_buffer.html#abc1a963c1cd26a7182c6c28b7af16cdc">fpr::DepthBuffer</a></li>
<li>m_depth_command_buffers&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a10ad6ed3aa0c4a64a12c2cb55459d594">fpr::SwapChain</a></li>
<li>m_depth_framebuffers&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#aa2c83fa00fac2796fd4780592964d92e">fpr::SwapChain</a></li>
<li>m_depth_image&#160;:&#160;<a class="el" href="classfpr_1_1_depth_buffer.html#a9945c3e5d3672a529265977c5cdda390">fpr::DepthBuffer</a></li>
<li>m_depth_image_format&#160;:&#160;<a class="el" href="classfpr_1_1_depth_buffer.html#ac41672dd16bbe30110adbf8e165b0301">fpr::DepthBuffer</a></li>
<li>m_depth_image_view&#160;:&#160;<a class="el" href="classfpr_1_1_depth_buffer.html#a9c9b95d017d0ca4c6282859787bf12b5">fpr::DepthBuffer</a></li>
<li>m_descriptor_pool&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a4cf91ce0d7dc7e81b7c0fedab49a3702">fpr::Context</a></li>
<li>m_descriptor_set&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#ae0e4393235bb68bab8fec70c97ee5187">fpr::Texture</a></li>
<li>m_device&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a4082ede2a96cc07697bb520f0c241750">fpr::Context</a></li>
<li>m_draw_fence&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a707e1d5cf56b812eb9ebc9e114a0a41b">fpr::SwapChain</a></li>
<li>m_dynamic_alignment&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a4f0b5dc0b0e78ccee01fda3397bd35fd">fpr::Context</a></li>
<li>m_earlyz_semaphores&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#ae9ea2822412b8a013c2611802218282c">fpr::SwapChain</a></li>
<li>m_enabled&#160;:&#160;<a class="el" href="classfpr_1_1_input_handler.html#a99db84c6952c7ea2b25f09607193c4b8">fpr::InputHandler</a></li>
<li>m_extensions&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a940a4f5679999f20b9d62033c76d181b">fpr::Context</a></li>
<li>m_extent&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#af92688c58a804e164b1b9dfb7e487979">fpr::SwapChain</a></li>
<li>m_far&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a5b987c26f1ff6faeea873e3ddfcd747d">fpr::Camera</a></li>
<li>m_format&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#a6f44cd4dd162580bb095221d4a6e5f35">fpr::Texture</a></li>
<li>m_FOV&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#aef93aa516cd5cceeb0f20debf299cdf8">fpr::Camera</a></li>
<li>m_graphics_queue&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#aa86bc23c1354aaea3f7dd868d1b1e53b">fpr::Device</a></li>
<li>m_graphics_queue_index&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#a2111f36d536fe400c767eed5e1f918ba">fpr::Device</a></li>
<li>m_height&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#af825ba390d25db91fe6669c63fb6ae9e">fpr::Texture</a>, <a class="el" href="classfpr_1_1_vulkan_window.html#a9ca176d3b7ab81088fc7d0c160d0029b">fpr::VulkanWindow</a></li>
<li>m_image&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#a61ef29e274c6af53e30d89c4a36cd8ac">fpr::Texture</a></li>
<li>m_image_ready_semaphores&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a738ab1bae7035f7932feebcd1f46059f">fpr::SwapChain</a></li>
<li>m_image_view&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#a824bfef37d38082fa2b577044821acf5">fpr::Texture</a></li>
<li>m_index_buffer&#160;:&#160;<a class="el" href="classfpr_1_1_model.html#a6539f1cb3edca1d11172bd33f7f5fd9f">fpr::Model</a></li>
<li>m_index_count&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a414fc4ddce5a4893ed7aa1038371497e">fpr::Mesh</a></li>
<li>m_index_offset&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a3260291a47a79895a766f6fa899f4ea6">fpr::Mesh</a></li>
<li>m_instance&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#aea3e71f8eb68b53dedcbac4a2c5405e2">fpr::Context</a></li>
<li>m_layout&#160;:&#160;<a class="el" href="classfpr_1_1_pipeline.html#a522a7068874c7e4bcf37f843089927c7">fpr::Pipeline</a></li>
<li>m_lights&#160;:&#160;<a class="el" href="classfpr_1_1_scene.html#a2fc7c569ae27b9c87784049d0fa06342">fpr::Scene</a></li>
<li>m_loaded_scene&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a0a714dbe35e252e5f0fb08d93353f521">fpr::Context</a></li>
<li>m_logical_device&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#a783fd6a575d353038d710c8a9cf32d55">fpr::Device</a></li>
<li>m_luminance&#160;:&#160;<a class="el" href="classfpr_1_1_point_light.html#a25a32476d81feeec98156807f1902f16">fpr::PointLight</a></li>
<li>m_major&#160;:&#160;<a class="el" href="structfpr_1_1_version.html#aa766aaae7fd040829386b439e55f010e">fpr::Version</a></li>
<li>m_memory&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#aa6b4c531a7c12ec99c8211eb27ae36c0">fpr::Buffer</a>, <a class="el" href="classfpr_1_1_texture.html#aa25e1274bc184059bddce9da4d28e1c6">fpr::Texture</a></li>
<li>m_memory_flags&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a049dd5d7e633bcfdbb7bebc795c0e6c3">fpr::Buffer</a></li>
<li>m_mesh_index&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a91ed27905ad243169ba65215ccfa000c">fpr::Mesh</a></li>
<li>m_minor&#160;:&#160;<a class="el" href="structfpr_1_1_version.html#aea986f528b08cdf4cb5e6cffb4bee81b">fpr::Version</a></li>
<li>m_mip_levels&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#a6b7c99f9d499b2694a6ceeecfc3cbae0">fpr::Texture</a></li>
<li>m_model_matrix&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#ac889b02fe8ccc2f73c737656ad2ee7c3">fpr::Mesh</a>, <a class="el" href="classfpr_1_1_model.html#a9c67233f4957501e97729768b15032c5">fpr::Model</a></li>
<li>m_models&#160;:&#160;<a class="el" href="classfpr_1_1_scene.html#a8092be5262eb433a4904e446f49c454e">fpr::Scene</a></li>
<li>m_mouse_axis_bindings&#160;:&#160;<a class="el" href="classfpr_1_1_input_handler.html#ac5dc56e87935f3d462a7586db1f92f6d">fpr::InputHandler</a></li>
<li>m_movement_speed&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a8eb1ac2294716fac20033b8103f38f47">fpr::Camera</a></li>
<li>m_near&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a1033a4aafc5f97314b612e91fbbd648b">fpr::Camera</a></li>
<li>m_old_swapchain&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a27c288bdb8100485d4f2296039e1f78e">fpr::Context</a>, <a class="el" href="classfpr_1_1_swap_chain.html#a34a37b8ac7b732e4634c6bb4303f7cb2">fpr::SwapChain</a></li>
<li>m_options&#160;:&#160;<a class="el" href="classfpr_1_1_pipeline.html#a6e66ac75efd2e51d4aaa111ee2e47f55">fpr::Pipeline</a></li>
<li>m_parent&#160;:&#160;<a class="el" href="classfpr_1_1_pipeline.html#a604ce7a1551e0ebeebbe102286cf468d">fpr::Pipeline</a></li>
<li>m_patch&#160;:&#160;<a class="el" href="structfpr_1_1_version.html#ac2992f5b5711e911377593fa82dda6ac">fpr::Version</a></li>
<li>m_per_frame_UBO&#160;:&#160;<a class="el" href="classfpr_1_1_vulkan_renderer.html#a6c09550cd8d5a572dbcf3663d2caac41">fpr::VulkanRenderer</a></li>
<li>m_physical_device&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#aaaa4a2ae4ae4a9889a6c61548797acb1">fpr::Device</a></li>
<li>m_pipeline&#160;:&#160;<a class="el" href="classfpr_1_1_pipeline.html#adb315910cd372c988d4e1ceb13907aaf">fpr::Pipeline</a></li>
<li>m_pipeline_creation_fn&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a352f84c0559517bb34d5fc9fbf0bbe40">fpr::Context</a></li>
<li>m_position&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a309e01c1c32d3d16c8d68c0ac11b2b97">fpr::Camera</a>, <a class="el" href="classfpr_1_1_point_light.html#aceeebac6b7018cdd95bd01f6d0514f37">fpr::PointLight</a></li>
<li>m_present_mode&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a2eb80bc3ff5f5ccf3b874c6261e01815">fpr::SwapChain</a></li>
<li>m_presentation_queue&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#ac8dc65016939ae25ef1a8ee59bcc8089">fpr::Device</a></li>
<li>m_presentation_queue_index&#160;:&#160;<a class="el" href="classfpr_1_1_device.html#aeb7f742943313495e7267ca842a43676">fpr::Device</a></li>
<li>m_primitives&#160;:&#160;<a class="el" href="classfpr_1_1_model.html#a6331c97b554416c5dbea37ddcd8ea37c">fpr::Model</a></li>
<li>m_projection_matrix&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#ada484decada17e898f4cb4e74f5f5b31">fpr::Camera</a></li>
<li>m_render_done_semaphores&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a5cd4e6511e293fdcc5d4d9db78b43b66">fpr::SwapChain</a></li>
<li>m_render_graph&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a0e9c719be40025ae3908cf5b150fbbaa">fpr::Context</a></li>
<li>m_render_pass&#160;:&#160;<a class="el" href="classfpr_1_1_render_pass.html#ab9d682d7f58648b5db92aa33e8c61a1f">fpr::RenderPass</a></li>
<li>m_rotation&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a305e7e15d6aa6c698fa9d106698634aa">fpr::Camera</a></li>
<li>m_rotation_speed&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a0242a73ef7892c3b060631bf6242b652">fpr::Camera</a></li>
<li>m_single_time_cmd_buffer&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#ab4ac14aeba0174a5182669390ce8bd9a">fpr::Context</a></li>
<li>m_surface&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#ad14830e70c1c13102900a2d284787775">fpr::Context</a></li>
<li>m_surface_format&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#aaca146ae949e1f8f694c5ff9787ff967">fpr::SwapChain</a></li>
<li>m_swapchain&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a1b0ee8df829f3088635ee60a72175857">fpr::Context</a>, <a class="el" href="classfpr_1_1_swap_chain.html#a5c87f97da73e673b35e6e0cca809c9c6">fpr::SwapChain</a></li>
<li>m_swapchain_framebuffers&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#accd3cfdac4d3555ae3be7000af0c1e6a">fpr::SwapChain</a></li>
<li>m_swapchain_images&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a736079aefac0a76558454c24c5f73d05">fpr::SwapChain</a></li>
<li>m_tracked_key_actions&#160;:&#160;<a class="el" href="classfpr_1_1_input_handler.html#a93af6bdf582dbcb6f67c7248400a1817">fpr::InputHandler</a></li>
<li>m_tracked_key_axis&#160;:&#160;<a class="el" href="classfpr_1_1_input_handler.html#aa6f0ad4fe4ede8aeec80da2b2a6e782f">fpr::InputHandler</a></li>
<li>m_tracked_mouse_btns&#160;:&#160;<a class="el" href="classfpr_1_1_input_handler.html#a330bd46a7e4512c29b3291ef413edc76">fpr::InputHandler</a></li>
<li>m_ubo&#160;:&#160;<a class="el" href="classfpr_1_1_point_light.html#a75411577d718b05f5cba0dda24a836e3">fpr::PointLight</a></li>
<li>m_usage&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a597dc9657c76e2ac517895f7e1a79bcf">fpr::Buffer</a></li>
<li>m_validation_layers&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a66835dbfcf78a29d439214d67f545534">fpr::Context</a></li>
<li>m_variant&#160;:&#160;<a class="el" href="structfpr_1_1_version.html#ad5973be58e6ab2f87a0f794daa4f9833">fpr::Version</a></li>
<li>m_vertex_buffer&#160;:&#160;<a class="el" href="classfpr_1_1_model.html#a21c2bfbbb6842b1daae8e27f3092cd63">fpr::Model</a></li>
<li>m_vertex_count&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a3d24325d1215b7b2d2bcd463f793b7f0">fpr::Mesh</a></li>
<li>m_vertex_offset&#160;:&#160;<a class="el" href="classfpr_1_1_mesh.html#a0f4cc9a7e0ff2961375be75b8e063766">fpr::Mesh</a></li>
<li>m_view_matrix&#160;:&#160;<a class="el" href="classfpr_1_1_camera.html#a7c968fd86cd6a997fb7a1788962c8417">fpr::Camera</a></li>
<li>m_viewport_push_constant&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#aa4558001c5b2952d83ea3c7d3b68aeb1">fpr::SwapChain</a></li>
<li>m_width&#160;:&#160;<a class="el" href="classfpr_1_1_texture.html#ab944bca0e83712ef37d2e53ff16d6f9b">fpr::Texture</a>, <a class="el" href="classfpr_1_1_vulkan_window.html#ab11fd82474800e9425abb0ae2431fd91">fpr::VulkanWindow</a></li>
<li>m_window&#160;:&#160;<a class="el" href="classfpr_1_1_context.html#a25ff52bf74454bf2d9b431f448711e76">fpr::Context</a>, <a class="el" href="classfpr_1_1_input_handler.html#a962d873716216512e5cad77910f6e353">fpr::InputHandler</a>, <a class="el" href="classfpr_1_1_vulkan_window.html#a1c8975c3a631053eb2e3fae6f5417abb">fpr::VulkanWindow</a></li>
<li>mapped_data&#160;:&#160;<a class="el" href="classfpr_1_1_buffer.html#a6665690308d2cb41ff90c68ca2232a9c">fpr::Buffer</a></li>
<li>MAX_IMAGES_IN_FLIGHT&#160;:&#160;<a class="el" href="classfpr_1_1_swap_chain.html#a610125759f2eb7dfcd5fd64b2db7cdcf">fpr::SwapChain</a></li>
<li>MAX_LIGHTS&#160;:&#160;<a class="el" href="structfpr_1_1_viewport_constants.html#a4d3d1223a91cda83c44719ad65798102">fpr::ViewportConstants</a></li>
<li>MAX_LIGHTS_PER_TILE&#160;:&#160;<a class="el" href="structfpr_1_1_viewport_constants.html#ae096f573327a9d34a554fd77335e5af7">fpr::ViewportConstants</a></li>
<li>mesh_index&#160;:&#160;<a class="el" href="structfpr_1_1_model_loader.html#ada0f8294247dcc7c208350f874663b28">fpr::ModelLoader</a></li>
<li>meshes&#160;:&#160;<a class="el" href="structfpr_1_1_model_primitives.html#a379eec325c128557a6fc7178cad9418c">fpr::ModelPrimitives</a></li>
<li>model_matrix&#160;:&#160;<a class="el" href="structfpr_1_1_context_1_1_per_model_data.html#aa3d7cef4bc10a822263682209a3fbbfb">fpr::Context::PerModelData</a></li>
<li>modules&#160;:&#160;<a class="el" href="structfpr_1_1_pipeline_options.html#a97a5c70b91fe5d681225660b74119916">fpr::PipelineOptions</a></li>
<li>multisample&#160;:&#160;<a class="el" href="structfpr_1_1_pipeline_options.html#a4c245d252cbbeca48ffd24c189a246d0">fpr::PipelineOptions</a></li>
</ul>
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