Newer
Older
ForwardPlusRenderer / Docs / html / Tokens.xml
<?xml version="1.0" encoding="UTF-8"?>
<Tokens version="1.0">
  <Token>
    <TokenIdentifier>
      <Name>fpr::Buffer</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Camera</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Camera</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_camera.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::ConstrainedMap</Name>
      <APILanguage>c</APILanguage>
      <Type>tmplt</Type>
      <Scope>fpr::ConstrainedMap</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_constrained_map.html</Path>
    <DeclaredIn>ConstrainedMap.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Context</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Context</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_context.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::DepthBuffer</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::DepthBuffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_depth_buffer.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Device</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Device</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_device.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::InputHandler</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::InputHandler</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_input_handler.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::LayoutTransitionRules</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::LayoutTransitionRules</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_layout_transition_rules.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::LightCullingData</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::LightCullingData</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_light_culling_data.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Mesh</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Mesh</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_mesh.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Model</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Model</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_model.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::ModelLoader</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::ModelLoader</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_model_loader.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::ModelPrimitives</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::ModelPrimitives</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_model_primitives.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Context::PerModelData</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Context::PerModelData</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_context_1_1_per_model_data.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Pipeline</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Pipeline</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_pipeline.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::PipelineOptions</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::PipelineOptions</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_pipeline_options.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::PointLight</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::PointLight</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_point_light.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::PointLightData</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::PointLightData</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_point_light_data.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::PointLightUBO</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::PointLightUBO</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_point_light_u_b_o.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::RenderGraph</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::RenderGraph</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_render_graph.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::RenderPass</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::RenderPass</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_render_pass.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::RenderPassOptions</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::RenderPassOptions</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_render_pass_options.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Scene</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Scene</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_scene.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::SwapChain</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::SwapChain</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_swap_chain.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Texture</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Texture</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_texture.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::UBOPerFrame</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::UBOPerFrame</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_u_b_o_per_frame.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::unique_handle_type</Name>
      <APILanguage>c</APILanguage>
      <Type>tmplt</Type>
      <Scope>fpr::unique_handle_type</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1unique__handle__type.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::unique_handle_type&lt; std::unique_ptr&lt; Elem, Deleter &gt; &gt;</Name>
      <APILanguage>c</APILanguage>
      <Type>tmplt</Type>
      <Scope>fpr::unique_handle_type&lt; std::unique_ptr&lt; Elem, Deleter &gt; &gt;</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1unique__handle__type_3_01std_1_1unique__ptr_3_01_elem_00_01_deleter_01_4_01_4.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::unique_handle_type&lt; T &gt;</Name>
      <APILanguage>c</APILanguage>
      <Type>tmplt</Type>
      <Scope>fpr::unique_handle_type&lt; T &gt;</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1unique__handle__type_3_01_t_01_4.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Version</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Version</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_version.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Vertex</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::Vertex</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_vertex.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::VertexInfo</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::VertexInfo</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_vertex_info.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::ViewportConstants</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::ViewportConstants</Scope>
    </TokenIdentifier>
    <Path>structfpr_1_1_viewport_constants.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::VulkanRenderer</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::VulkanRenderer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_vulkan_renderer.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::VulkanWindow</Name>
      <APILanguage>c</APILanguage>
      <Type>cl</Type>
      <Scope>fpr::VulkanWindow</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_vulkan_window.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::Hashable</Name>
      <APILanguage>c</APILanguage>
    </TokenIdentifier>
    <Path>conceptfpr_1_1_hashable.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>fpr::unique_handle</Name>
      <APILanguage>c</APILanguage>
    </TokenIdentifier>
    <Path>conceptfpr_1_1unique__handle.html</Path>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>Buffer</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a1c647d7d61e69cafad4257f580d2c41f</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>Buffer</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a237defca3f18e839629432e922d87632</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>Flush</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a107b4e093c5456eb07cd1d86a9746da2</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>GetBuffer</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>af0d421e1b5a9db2c825e081ebbc18b2c</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>GetMapped</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>ab0b808db2e96d58c31da5b86138f00ce</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>GetSize</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>abff1e9a70a69394da6823463870bab77</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_alignment</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a0948d795cd3a84c7290bbbe1db071bce</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_buffer</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a15cc0c1d535e6b8517b98119dbee81e8</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_buffer_info</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>ad77ef431dbb9d3ba1ab3dea71e93535b</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_buffer_size</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a52305babb43406486a66eb5a541df908</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_memory</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>aa6b4c531a7c12ec99c8211eb27ae36c0</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_memory_flags</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a049dd5d7e633bcfdbb7bebc795c0e6c3</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>m_usage</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a597dc9657c76e2ac517895f7e1a79bcf</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>mapped_data</Name>
      <APILanguage>cpp</APILanguage>
      <Type>data</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a6665690308d2cb41ff90c68ca2232a9c</Anchor>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>operator=</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a829fed31e6ac9706893bd0043537af0e</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>Transfer</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a607111a387447a1990aab2a4aa8ca21e</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
  <Token>
    <TokenIdentifier>
      <Name>Update</Name>
      <APILanguage>cpp</APILanguage>
      <Type>instm</Type>
      <Scope>fpr::Buffer</Scope>
    </TokenIdentifier>
    <Path>classfpr_1_1_buffer.html</Path>
    <Anchor>a776a0f23c5eb01c4247273656fae73cb</Anchor>
    <DeclaredIn>Buffer.h</DeclaredIn>
  </Token>
</Tokens>