History for ForwardPlusRenderer / Forward Plus Renderer.vcxproj
2023-08-22
@Mantas Buzelis
Added readme
Mantas Buzelis committed on 22 Aug
2022-10-03
@Mantas Buzelis
Started documentation process. Changed include paths to use environment variables
Mantas Buzelis committed on 3 Oct 2022
2022-10-02
@Mantas Buzelis
Repurposing for RT RTX
Mantas Buzelis committed on 2 Oct 2022
2022-03-18
@Mantas Buzelis
Final commiit squash. Pending further documentation before submission.
Mantas Buzelis committed on 18 Mar 2022
2022-01-31
@Mantas Buzelis
Changed to static lib. Compute pipeline work pending
Mantas Buzelis committed on 31 Jan 2022
2022-01-21
@Mantas Buzelis
Compute pipeline fully implemented. Compute index storage buffer functional.
Mantas Buzelis committed on 21 Jan 2022
2022-01-11
@Mantas Buzelis
clang format changes, removing unused variables and changing file names. Moved version struct to contect header
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
Mantas Buzelis committed on 11 Jan 2022
2021-12-09
@Mantas Buzelis
loading refactor in progress
Mantas Buzelis committed on 9 Dec 2021
2021-10-07
@Mantas Buzelis
fixed mem map error
Mantas Buzelis committed on 7 Oct 2021
@Mantas Buzelis
Using new Vulkan version
Mantas Buzelis committed on 7 Oct 2021
2021-10-03
@Mantas Buzelis
Swapchain recreation+resizing; refactoring buffers
Mantas Buzelis committed on 3 Oct 2021
2021-09-29
@Mantas Buzelis
Removed singleton instance, added VMA buffers. Adding input handler
Mantas Buzelis committed on 29 Sep 2021
2021-09-27
@Mantas Buzelis
refactored render graph + formatting
Mantas Buzelis committed on 27 Sep 2021
2021-09-24
@Mantas Buzelis
Implemented mip mapping. Fixed image transition.
Mantas Buzelis committed on 24 Sep 2021
@Mantas Buzelis
Added VMA. Enabled Multiple Process Building
Mantas Buzelis committed on 24 Sep 2021
2021-09-23
@Mantas Buzelis
Added _bad_ model loading. To be refactored immediately. ...
Mantas Buzelis committed on 23 Sep 2021
2021-09-22
@Mantas Buzelis
pch added and working
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
adding pch to speed up compilation
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Removed more unused code. Change map subscript[] access due to oversight; [] makes new element if none found. Using .at() and.emplace() to be specifric.
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Removed unused code and files
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Enabled more warnings, fixed new warnings.
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
removed excess assets
Mantas Buzelis committed on 22 Sep 2021
2021-09-10
@Mantas Buzelis
Textures implemented, naive implementation needs refactor: Descriptor sets, descriptor layouts, atlas etc. Model loading pending
Mantas Buzelis committed on 10 Sep 2021
2021-09-06
@Mantas Buzelis
Early Z pass. Cleanup of resources unsuccessful. Early Z cmd buffer does not wait on fence.
Mantas Buzelis committed on 6 Sep 2021
2021-09-01
@Mantas Buzelis
refactor in progress
Mantas Buzelis committed on 1 Sep 2021
2021-08-27
@Mantas Buzelis
Monolithic renderer class cut down. Context, Instance and Device are now own classes. Swapchain, Pipeline, Buffer, Framebuffer, maybe renderpass? are next
Mantas Buzelis committed on 27 Aug 2021
2021-08-25
@Mantas Buzelis
Clean build, successful cleanup
Mantas Buzelis committed on 25 Aug 2021
2021-08-24
@Mantas Buzelis
C++ binding refactor 70% ...
Mantas Buzelis committed on 24 Aug 2021
@Mantas Buzelis
C++ Binding refactor halfway done
Mantas Buzelis committed on 24 Aug 2021