2022-01-11 |
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
Mantas Buzelis
committed
on 11 Jan 2022
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2021-12-10 |
Model loading refactor postponed, implementation of compute pipeline ready
Mantas Buzelis
committed
on 10 Dec 2021
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2021-10-15 |
light shader
unknown
committed
on 15 Oct 2021
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2021-10-11 |
Fixed device oversight, sync now works(on discrete GPUS)
unknown
committed
on 11 Oct 2021
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2021-10-03 |
Swapchain recreation+resizing; refactoring buffers
Mantas Buzelis
committed
on 3 Oct 2021
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2021-09-22 |
removed excess assets
Mantas Buzelis
committed
on 22 Sep 2021
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2021-09-10 |
Textures implemented, naive implementation needs refactor: Descriptor sets, descriptor layouts, atlas etc. Model loading pending
Mantas Buzelis
committed
on 10 Sep 2021
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2021-09-06 |
Early Z pass. Cleanup of resources unsuccessful. Early Z cmd buffer does not wait on fence.
Mantas Buzelis
committed
on 6 Sep 2021
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