History for ForwardPlusRenderer / shaders / VertexShader.spv
2022-01-11
@Mantas Buzelis
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
Mantas Buzelis committed on 11 Jan 2022
2021-12-10
@Mantas Buzelis
Model loading refactor postponed, implementation of compute pipeline ready
Mantas Buzelis committed on 10 Dec 2021
2021-10-15
@unknown
light shader
unknown committed on 15 Oct 2021
2021-10-11
@unknown
Fixed device oversight, sync now works(on discrete GPUS)
unknown committed on 11 Oct 2021
2021-10-03
@Mantas Buzelis
Swapchain recreation+resizing; refactoring buffers
Mantas Buzelis committed on 3 Oct 2021
2021-09-22
@Mantas Buzelis
removed excess assets
Mantas Buzelis committed on 22 Sep 2021
2021-09-10
@Mantas Buzelis
Textures implemented, naive implementation needs refactor: Descriptor sets, descriptor layouts, atlas etc. Model loading pending
Mantas Buzelis committed on 10 Sep 2021
2021-09-06
@Mantas Buzelis
Early Z pass. Cleanup of resources unsuccessful. Early Z cmd buffer does not wait on fence.
Mantas Buzelis committed on 6 Sep 2021