2021-09-22 |
pch added and working
Mantas Buzelis
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on 22 Sep 2021
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Added stdafx to all files, maybe add the python script used to automate server side in future
Mantas Buzelis
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on 22 Sep 2021
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adding pch to speed up compilation
Mantas Buzelis
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on 22 Sep 2021
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Removed more unused code. Change map subscript[] access due to oversight; [] makes new element if none found. Using .at() and.emplace() to be specifric.
Mantas Buzelis
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on 22 Sep 2021
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Removed unused code and files
Mantas Buzelis
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on 22 Sep 2021
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Enabled more warnings, fixed new warnings.
Mantas Buzelis
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on 22 Sep 2021
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Format fixing
Mantas Buzelis
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on 22 Sep 2021
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removed excess assets
Mantas Buzelis
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on 22 Sep 2021
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2021-09-10 |
Textures implemented, naive implementation needs refactor: Descriptor sets, descriptor layouts, atlas etc. Model loading pending
Mantas Buzelis
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on 10 Sep 2021
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2021-09-06 |
Early Z pass. Cleanup of resources unsuccessful. Early Z cmd buffer does not wait on fence.
Mantas Buzelis
committed
on 6 Sep 2021
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2021-09-01 |
refactor in progress
Mantas Buzelis
committed
on 1 Sep 2021
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2021-08-27 |
Monolithic renderer class cut down. Context, Instance and Device are now own classes. Swapchain, Pipeline, Buffer, Framebuffer, maybe renderpass? are next
Mantas Buzelis
committed
on 27 Aug 2021
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2021-08-25 |
Clean build, successful cleanup
Mantas Buzelis
committed
on 25 Aug 2021
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2021-08-24 |
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C++ Binding refactor halfway done
Mantas Buzelis
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on 24 Aug 2021
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2021-08-22 |
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2021-08-21 |
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Restore to last working state
Mantas Buzelis
committed
on 21 Aug 2021
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Initial commit.
Mantas Buzelis
committed
on 21 Aug 2021
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