2023-08-22
@Mantas Buzelis
Update README.md
Mantas Buzelis committed on 22 Aug
@Mantas Buzelis
Added readme
Mantas Buzelis committed on 22 Aug
@Mantas Buzelis
Changing for demo purposes
Mantas Buzelis committed on 22 Aug
2022-10-03
@Mantas Buzelis
Started documentation process. Changed include paths to use environment variables
Mantas Buzelis committed on 3 Oct 2022
2022-10-02
@Mantas Buzelis
Repurposing for RT RTX
Mantas Buzelis committed on 2 Oct 2022
2022-03-18
@Mantas Buzelis
Final commiit squash. Pending further documentation before submission.
Mantas Buzelis committed on 18 Mar 2022
2022-01-31
@Mantas Buzelis
Changed to static lib. Compute pipeline work pending
Mantas Buzelis committed on 31 Jan 2022
2022-01-21
@Mantas Buzelis
Compute pipeline fully implemented. Compute index storage buffer functional.
Mantas Buzelis committed on 21 Jan 2022
2022-01-11
@Mantas Buzelis
Fixed order of destruction. The renderer can go out of scope without throwing an exception.
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
Added missing : after private specifier
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
clang format changes, removing unused variables and changing file names. Moved version struct to contect header
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
Mantas Buzelis committed on 11 Jan 2022
2021-12-10
@Mantas Buzelis
Model loading refactor postponed, implementation of compute pipeline ready
Mantas Buzelis committed on 10 Dec 2021
2021-12-09
@Mantas Buzelis
loading refactor in progress
Mantas Buzelis committed on 9 Dec 2021
2021-11-19
@unknown
1k lights, memcpy fails situationally
unknown committed on 19 Nov 2021
2021-11-05
@unknown
blinn-phong testing
unknown committed on 5 Nov 2021
2021-10-15
@unknown
light shader
unknown committed on 15 Oct 2021
2021-10-11
@unknown
Fixed device oversight, sync now works(on discrete GPUS)
unknown committed on 11 Oct 2021
2021-10-07
@Mantas Buzelis
fixed mem map error
Mantas Buzelis committed on 7 Oct 2021
@Mantas Buzelis
Using new Vulkan version
Mantas Buzelis committed on 7 Oct 2021
2021-10-05
@Mantas Buzelis
Formatting comb-over; .clang-format not to my liking yet
Mantas Buzelis committed on 5 Oct 2021
@Mantas Buzelis
depth bug fixed; synchronisation updated; subpasses transition depth buffer properly now
Mantas Buzelis committed on 5 Oct 2021
2021-10-04
@Mantas Buzelis
depth bug
Mantas Buzelis committed on 4 Oct 2021
2021-10-03
@Mantas Buzelis
Swapchain recreation+resizing; refactoring buffers
Mantas Buzelis committed on 3 Oct 2021
2021-09-30
@Mantas Buzelis
input handler now differentiates between action and axis, camera moves in local pos
Mantas Buzelis committed on 30 Sep 2021
2021-09-29
@Mantas Buzelis
Removed singleton instance, added VMA buffers. Adding input handler
Mantas Buzelis committed on 29 Sep 2021
2021-09-27
@Mantas Buzelis
refactored render graph + formatting
Mantas Buzelis committed on 27 Sep 2021
2021-09-24
@Mantas Buzelis
Implemented mip mapping. Fixed image transition.
Mantas Buzelis committed on 24 Sep 2021
@Mantas Buzelis
Added VMA. Enabled Multiple Process Building
Mantas Buzelis committed on 24 Sep 2021
2021-09-23
@Mantas Buzelis
Added _bad_ model loading. To be refactored immediately. ...
Mantas Buzelis committed on 23 Sep 2021