2022-01-11
@Mantas Buzelis
Added missing : after private specifier
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
clang format changes, removing unused variables and changing file names. Moved version struct to contect header
Mantas Buzelis committed on 11 Jan 2022
@Mantas Buzelis
Re-added multi-buffering, fixing all depth buffer bugs(maybe finally)
Mantas Buzelis committed on 11 Jan 2022
2021-12-10
@Mantas Buzelis
Model loading refactor postponed, implementation of compute pipeline ready
Mantas Buzelis committed on 10 Dec 2021
2021-12-09
@Mantas Buzelis
loading refactor in progress
Mantas Buzelis committed on 9 Dec 2021
2021-11-19
@unknown
1k lights, memcpy fails situationally
unknown committed on 19 Nov 2021
2021-11-05
@unknown
blinn-phong testing
unknown committed on 5 Nov 2021
2021-10-15
@unknown
light shader
unknown committed on 15 Oct 2021
2021-10-11
@unknown
Fixed device oversight, sync now works(on discrete GPUS)
unknown committed on 11 Oct 2021
2021-10-07
@Mantas Buzelis
fixed mem map error
Mantas Buzelis committed on 7 Oct 2021
@Mantas Buzelis
Using new Vulkan version
Mantas Buzelis committed on 7 Oct 2021
2021-10-05
@Mantas Buzelis
Formatting comb-over; .clang-format not to my liking yet
Mantas Buzelis committed on 5 Oct 2021
@Mantas Buzelis
depth bug fixed; synchronisation updated; subpasses transition depth buffer properly now
Mantas Buzelis committed on 5 Oct 2021
2021-10-04
@Mantas Buzelis
depth bug
Mantas Buzelis committed on 4 Oct 2021
2021-10-03
@Mantas Buzelis
Swapchain recreation+resizing; refactoring buffers
Mantas Buzelis committed on 3 Oct 2021
2021-09-30
@Mantas Buzelis
input handler now differentiates between action and axis, camera moves in local pos
Mantas Buzelis committed on 30 Sep 2021
2021-09-29
@Mantas Buzelis
Removed singleton instance, added VMA buffers. Adding input handler
Mantas Buzelis committed on 29 Sep 2021
2021-09-27
@Mantas Buzelis
refactored render graph + formatting
Mantas Buzelis committed on 27 Sep 2021
2021-09-24
@Mantas Buzelis
Implemented mip mapping. Fixed image transition.
Mantas Buzelis committed on 24 Sep 2021
@Mantas Buzelis
Added VMA. Enabled Multiple Process Building
Mantas Buzelis committed on 24 Sep 2021
2021-09-23
@Mantas Buzelis
Added _bad_ model loading. To be refactored immediately. ...
Mantas Buzelis committed on 23 Sep 2021
2021-09-22
@Mantas Buzelis
pch added and working
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Added stdafx to all files, maybe add the python script used to automate server side in future
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
adding pch to speed up compilation
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Removed more unused code. Change map subscript[] access due to oversight; [] makes new element if none found. Using .at() and.emplace() to be specifric.
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Removed unused code and files
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Enabled more warnings, fixed new warnings.
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
Format fixing
Mantas Buzelis committed on 22 Sep 2021
@Mantas Buzelis
removed excess assets
Mantas Buzelis committed on 22 Sep 2021
2021-09-10
@Mantas Buzelis
Textures implemented, naive implementation needs refactor: Descriptor sets, descriptor layouts, atlas etc. Model loading pending
Mantas Buzelis committed on 10 Sep 2021